Sep 03, 2005, 01:45 AM // 01:45
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#21
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Academy Page
Join Date: Sep 2005
Location: Alhambra, California
Guild: The Void Alliance
Profession: W/Mo
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Quote:
HAHA most expensive weapon:
Sickle 6-28
Dmg +15%
Health +30
Sundering 10/10
Price: 20 billion LOL, no one has that much but that doesnt exist o well
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Actually... this DOES exist... I've seen it... but it was customed... and with good reason... since you wont ever find a better axe.
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Sep 03, 2005, 02:51 AM // 02:51
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#22
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Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
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No grudge, but with all the cookie cutter farmers out there trying to get hundreds of plats for sh itty weapons, this might make it worse. They might do some math and figure that what they thought they had worth 25K is maybe worth 60 or more, when it really wasn't worth 10. Especially if it is an 8 or 9 req.
I have some perfect weapons of all types, I just cited the hammer because I had two that were almost the same, and niether is perfect. It WILL work with some, but for many it is either pricing them too hi or too low.
The flaw is most weapons do not come with 2 perfect upgrades, so they have to be added. So if you add to a weapon that isn't an 8 or a 9 you have roughly "halved" the "value" of the weapon. So those two 50K upgrades you added to your 10 req Mursaat hammer with 14%>50 is not worth what it would be on a PLAIN (no enhanced dam) 8 req Mursaat hammer.
That is why I say the requirement modifiers have to be tweaked somewhat to make them more realistic.
Basically I find that whatever you think the weapon is worth (with some experience) that is basically what people will pay for it. The only thing that is hard to determine is what TYPE of weapon is ho thtis month and adjust accordingly.
NP man, just trying to add some thoughts. You asked for them. I gave mine and a couple of examples to show where the flaw was.
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Sep 04, 2005, 12:53 AM // 00:53
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#23
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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bump it up
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Sep 05, 2005, 03:02 AM // 03:02
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#24
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by wiz12268
No grudge, but with all the cookie cutter farmers out there trying to get hundreds of plats for sh itty weapons, this might make it worse. They might do some math and figure that what they thought they had worth 25K is maybe worth 60 or more, when it really wasn't worth 10. Especially if it is an 8 or 9 req.
I have some perfect weapons of all types, I just cited the hammer because I had two that were almost the same, and niether is perfect. It WILL work with some, but for many it is either pricing them too hi or too low.
The flaw is most weapons do not come with 2 perfect upgrades, so they have to be added. So if you add to a weapon that isn't an 8 or a 9 you have roughly "halved" the "value" of the weapon. So those two 50K upgrades you added to your 10 req Mursaat hammer with 14%>50 is not worth what it would be on a PLAIN (no enhanced dam) 8 req Mursaat hammer.
That is why I say the requirement modifiers have to be tweaked somewhat to make them more realistic.
Basically I find that whatever you think the weapon is worth (with some experience) that is basically what people will pay for it. The only thing that is hard to determine is what TYPE of weapon is ho thtis month and adjust accordingly.
NP man, just trying to add some thoughts. You asked for them. I gave mine and a couple of examples to show where the flaw was.
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k you definitly got a point, so i change the formula. it work good now?
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Sep 05, 2005, 08:26 AM // 08:26
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#25
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/Mo
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Ingram, to say that is to deny that the game has a living economy that Anet has tried to create. The fact that they misjudged values and amounts of money required for certain items, doesnt mean that the items aren't worth that.
The fact that there are many people that will pay more than 100k for an item they want makes the items worth that. And where in the world do you get the over 200k transfer gets flagged thing? I've transfered that a couple of times to guildies to get gold onto my other account.
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Sep 07, 2005, 01:45 AM // 01:45
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#26
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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lets get it up there, ill be changing weapon values soon
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Sep 07, 2005, 03:14 AM // 03:14
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#27
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Brotherhood
Profession: E/Mo
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this is a fantastic idea, and it works much better than I would have expected. as long as people know that its not foolproof, i think its great!
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Sep 07, 2005, 04:43 AM // 04:43
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#28
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Krytan Explorer
Join Date: Aug 2005
Profession: E/Me
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I agree, nice one!
Yeh, this wont work for ALL ITEMS because as I see it, prices are not linear. for example, say a +30hp staff upgrade is worth 80k, a +29 is 35k, +28 is 20k... its exponential..or something like that.
another example: staff heads. +5 energy is45k, +4 is 10k, +3 is 2k...etc.
(now...someone compile one for casters =P)
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Sep 07, 2005, 05:00 AM // 05:00
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#29
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Banned
Join Date: Jul 2005
Location: Cali
Guild: Cerebral Assassins[Assn]
Profession: W/E
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you forgot ball hammer( one of rarest items in the game next to sickle axe)
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Sep 07, 2005, 05:14 AM // 05:14
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#30
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by Knight of Eternal Darknes
you forgot ball hammer( one of rarest items in the game next to sickle axe)
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o yeah, put above twin hammer cause of rareness?
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Sep 07, 2005, 03:34 PM // 15:34
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#31
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Krytan Explorer
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Quote:
Originally Posted by derrtyboy69
o yeah, put above twin hammer cause of rareness?
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Although regular ball hammer is quite common, max gold/purple ball hammer is so rare that no one has seen one. It should really go above mursaat hammer.
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Sep 07, 2005, 03:49 PM // 15:49
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#32
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by Hell Marauder
Although regular ball hammer is quite common, max gold/purple ball hammer is so rare that no one has seen one. It should really go above mursaat hammer.
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its really rare, but would people pay that much for it?
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Sep 07, 2005, 07:44 PM // 19:44
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#33
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Krytan Explorer
Join Date: Aug 2005
Location: Canada
Guild: X Death Dragons X
Profession: N/E
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Quote:
Originally Posted by derrtyboy69
its really rare, but would people pay that much for it?
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are rare ball hammers actually a very rare drop? i never knew that.....
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Sep 07, 2005, 09:34 PM // 21:34
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#34
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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So, when will this thread be stickied?
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Sep 08, 2005, 04:45 AM // 04:45
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#35
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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well now ball hammer is bought at droknars craft, 15>50 so i dont thnik its worth a ton anymore
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Sep 08, 2005, 04:50 AM // 04:50
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#36
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Banned
Join Date: Jul 2005
Location: Cali
Guild: Cerebral Assassins[Assn]
Profession: W/E
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hehe not anymore i'm gonna buy that hammer it looks cool with fissure armor =D
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Sep 10, 2005, 12:31 PM // 12:31
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#37
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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so...
is this still working after the SF update?
according to this my Gladius is worth 145,300g?
i can't believe that.
i want to, but i can't.
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Sep 10, 2005, 06:27 PM // 18:27
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#38
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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im not sure about anything after the update, in a couple weeks once the greens flood the market i will update this. only the rare axes on this would be accurate BEFORE the update, because i changed the formula but not the weapon values. im goin back to school and ill be updating this in a few weeks
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Oct 17, 2005, 08:45 PM // 20:45
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#39
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/N
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update it please
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Oct 17, 2005, 09:33 PM // 21:33
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#40
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Righteous Invasion Of Truth (RIOT)
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forgot dead bow.
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